9/1/2023 0 Comments Moonlighter switch![]() The conclusion is: There is currently no way of having different bindings for GUI->Interact and Will->MainAttack, or the game breaks. section is bound to it, so you still switch weapons before the interaction happens But there is another bug, which executes the "switch weapons" action, when A is pressed while nothing from the Will->. > The inventory/map window will be opened first and then the interaction cannot be executed, because there already is a window open.Ĥ.The button assigned to GUI->Interact is not assigned to anything in the Will->. The button assigned to GUI->Interact is also assigned to Will->. So you drink a potion or switch weapons before opening a chest for example.ģ. > The game executes that action first and then activates the interaction. ![]() The button assigned to GUI->Interact is also assigned to Will->MainAttack.Ģ. > So the interaction code just assumes that GUI->Interact and Will->MainAttack are bound to the same button.ġ. While an interaction is possible, the primary attack action is disabled, regardless of the key binding. ![]() ![]() Interaction with a chest or an NPC will is performed with the button bound to GUI->Interact. The basic problem with this bug is quite simple. ![]()
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